INTRODUCTION
The
3D research community is at a potentially revolutionary point. From one
side, 3D display technology is at the verge of becoming widespread and
reasonably priced, and that includes autostereoscopic displays. From
another direction, increases in computational power – including
powerful GPUs – has allowed an ever-increasing realism in 3D scene
generation. 3D audio is now often tightly integrated with 3D
environments, including 5.1 (and higher) and even 3D soundfield
reproduction. Haptic systems are also being tightly integrated within
3D systems. Quality evaluation of 3D systems itself is of great
importance, and is also showing fast progress. Finally, new depth
cameras, coupled with new 3D analysis and synthesis algorithms are
close to enable commercial-quality 3D rendering of real scenes, instead
of being restricted to synthetic scenes as in the past.
All these factors
together create the “perfect storm”:
an environment ideal for an explosion of related technology and
applications, with a speed of development that will not fit in the
(slower) cycle of traditional conferences and journals. In other words,
while appropriate venues for presenting research at advanced stages is
plentiful, the 3D Multimedia community lacks an appropriate venue for
receiving feedback during early or initial stages of the development of
radical or potentially disruptive technology.
This
is exactly the void that Hot3D tries to fill, providing an environment
for lively discussion of early-stage, potentially disruptive research.
The first workshop on hot topics in 3D multimedia (Hot3D ’10) was held
in conjunction with ICME 2010 in Singapore. The second Hot3D ’11
workshop was held in conjunction with ICME 2011 in Barcelona, Spain.
The workshops were organized as full‐day workshops aligned with other
ICME workshops and activities. Hot3D workshop has been a great success
with outstanding contributions and very good attendance.
SCOPE AND FORMAT
Papers in all
areas of 3D Multimedia
are solicited. Early stage or preliminary results from potentially
disruptive technology are particularly encouraged. Full papers (up to 6
pages) will be published in the ICME proceedings.
Additionally,
and maybe most importantly, position papers are solicited for short
presentation and discussion of preliminary work or ideas. Submit a
proposal of up to 2 pages, with a decision expected up to 3 weeks after
submission.
The 1-day workshop will be held on Friday, 13th July 2012, and is
co-located with ICME 2012.
The workshop will be a unique opportunity to interact with other
researchers working on 3D Multimedia. With an environment designed to
facilitate discussion and feedback in early stage research, as well as
forge new collaboration, this is an event not to be missed.
IMPORTANT DATES
Submit
Regular Paper (up to 6 pages) by: 5th March 12th
March, 2012
Notification
of Regular Paper Acceptance: 26th March, 2012
Camera‐Ready
Paper Due: 9th April, 2012
SPONSORED BY:
