• Input (input/output of Pinocchio):
    • Skeleton (skeleton.out):
    • Mesh:
    • Skin Weight (attachment.out):
  • Draw Options:
    • Show Mesh Faces
    • Show Mesh Edges
    • Show Weight:
  • Joint Control:
    • Selected Bone:
    • Euler Angle X:
    • Euler Angle Y:
    • Euler Angle Z:
  • Camera Control:
    • Drag: Rotate
    • Shift+Drag: Zoom
    • Ctrl+Drag: Pan