25. Online Gaming Voice Chat Corpus with Emotional Label (OGVC)
Yoshiko Arimoto, Hiromi Kawatsu, Tokyo University of Technology
Natural speech and acted speech for emotional research.
- Natural speech
Spontaneous Japanese dialogues made by two or three online game players through a voice chat system. 6 dialogues, 9,114 utterances in total.
Perceptual emotional categories based on Plutchik's three-dimensional circumplex model and its intensity rates for recorded utterances are also included.
- Acted speech
Professional actors uttered the 17 dialog sequences which extracted from transcriptions of the spontaneous dialogues above.
2,656 utterances in total.
Natural speech: 9 males and 4 females
Acted speech: 2 males and 2 females
Meeting space of laboratory office
Speech file format
Natural speech: WAV format (48 kHz, 16 bit, Mono)
Acted speech: WAV format (44.1 kHz, 16 bit, Mono)
For research purpose only
https://sites.google.com/site/ogcorpus/ (in Japanese)
All documents are written in Japanese.
Speech sample for test listening
(Wow. It takes you back, doesn't it!)