25. Online Gaming Voice Chat Corpus with Emotional Label (OGVC)
Data DOI
https://doi.org/10.32130/src.OGVC
Producer, Project
Yoshiko Arimoto, Hiromi Kawatsu, Tokyo University of Technology
Contents
Natural speech and acted speech for emotional research.
- Natural speech
Spontaneous Japanese dialogues made by two or three online game players through a voice chat system. 6 dialogues, 9,114 utterances in total.
Perceptual emotional categories based on Plutchik's three-dimensional circumplex model and its intensity rates for recorded utterances are also included.
- Acted speech
Professional actors uttered the 17 dialog sequences which extracted from transcriptions of the spontaneous dialogues above.
2,656 utterances in total.
Speaker
Natural speech: 9 males and 4 females
Acted speech: 2 males and 2 females
Recording environment
Meeting space of laboratory office
Head-set microphone
Speech file format
Natural speech: WAV format (48 kHz, 16 bit, Mono)
Acted speech: WAV format (44.1 kHz, 16 bit, Mono)
Distribution media
2 DVD
Licensing
For research purpose only
Price
No fee
Further information
https://sites.google.com/site/ogcorpus/ (in Japanese)
Note
All documents are written in Japanese.
Speech sample for test listening
Natural speech
Acted speech
「あらー」
(Gee.)
Neutral / Disgust (weak) / Disgust (medium) / Disgust (strong)
「すげえ。なんか懐かしいな」
(Wow. It takes you back, doesn't it!)